![]() Hopefully some of that was helpful! Good luck with your hand drawing, and remember that nothing beats lots and lots of good ol’ fashioned hand studies.25 days of hollandmas DAY 20 Winter wonderland with Tom.īeing Harrison’s little sister came with a lot of perks, you got to travel often, meet new people and most importantly hang out with his cute best friend Tom Holland. While nails might be longer and sharpened (at least, if you aren’t a chronic nailbiter like yours truly), the fingertips themselves are actually pretty blunt, and only curve at the very tip! But there’s actually a curve to both!ģ) And speaking of fingertips – the tapered, claw-like fingertip, with the whole finger narrowing to a point is another common issue: Remember that hands are kinda blocky, and don’t let your lines get too rounded and your shapes too puffy.Ģ) Another common mistake I see is making all the fingers equal length, and putting the knuckles and/or fingertips in a straight line. The more time you spend drawing from life, the more you’ll recognize quirks of how the skin folds and how the knuckles bulge, and the more familiar and comfortable you’ll get with hand anatomy.ġ) The first big mistake I think a lot of people make is going for round, sausagey hands – like an inflated latex glove or Mickey Mouse hands: Try holding your hand in different positions, like holding a pen or balled into a fist. Lastly, remember that you have a reference attached to your wrist! Spend time practicing drawing your non-dominant hand. Knowing the underlying structure of the hand (or any part of the body) makes it easier to understand and draw realistically. In addition to this, I strongly recommend that you get to know the bones of the hand – there’s no need to know what they’re all named (we’re not passing a medical exam), but at least get familiar where they all are – and where a lot of them protrude visibly through the skin. See how much more angular everything suddenly looks?)įrom there, you can do more detailed contouring of the skin, and use the blocks as your guide to shading: Some people do this as cylinders, but I generally have better luck treating them as rectangular blocks – especially if the hand is at all flex! (look at your hand when it’s relaxed, then flex it into a “claw” pose. Now, I like to block out the segments of the fingers. ![]() I usually mark the tip of the finger with a circle too. From left to right, we have the reference, the “mitten-hand” mapping out the general mass of the hand, and the “joint hand” mapping out all the knuckles and general lines of bone:Įach finger connects to the mass of the hand with a knuckle (though the bones of that finger continue on within the hand and connect down to the wrist), has a middle knuckle, and another smaller knuckle just below the fingernail. ![]() This is probably a circle technique you’ve seen in some art tutorials. Next, I like to map out the middle line of each finger, and the knuckles. This lets you get in the general proportions and position of the hand before you have a chance to make yourself insane with individual fingers: I usually do a big circle for the fleshy part of the hand where the thumb connects, and the thumb as a separate mass. Put in rough blocks for the palm, and the area that encompasses the fingers. I frankly like a combination of the two – but first! There’s a popular technique of drawing small circles at every joint, and a technique of making multiple little boxes for each finger. So, most people have different ways of going about drawing hands. So if you’re struggling with hands, take comfort in the knowledge that you are in good company! Hell, I pretty much always use a reference, even if it’s just snapping a picture of my own hand in a specific pose so I have it to look at and compare. First of all, please know that the overwhelming majority of artists I know gripe about hands, because they are hard.
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